Rod of Flame And Other 'Ventures
Alchemy and Potions
Potions: (Note: Unsafe to carry many explosives at once!)
To make a potion, you spend 1 hour and make an Arcana check!
The cost is the listed price minus your Arcana check * tier of potion. The cost may be further reduced if you can find alchemical ingredients for them outside of the market!
Learnable from Good Graymold! and Aspiring Alchemists
Basic Healing Potion Level 5 (Minor to use) Heals 10 hp for a surge Costs 60 gp to make.
-Lesser Explosive Potion Level 5 (Standard to use) Area burst 1 within 10, +6 vs. Ref Hit: 1d8 + Int mod of creator fire damage. Costs 75 gp to make.
-Moderate Explosive Potion Level 10 (Standard to use) Area burst 2 within 10, +8 vs. Ref Hit: 2d6 + Int mod of creator fire damage. Miss: Half dmg. Costs 400 gp to make.
-Incendiary Potion Level 9 (Standard to use) Area 1 square within 10, +8 vs. Ref Hit: 10 ongoing fire damage (save ends), Effect: the targeted square is on fire if possible. Costs 300 gp to make.
-Freezing Potion Level 8 (Standard to use) Area 1 square within 10, +8 vs. Ref Hit: 1d6 + Int mod of creator cold damage, and the target is knocked prone. Effect: the targeted square is icy difficult terrain. Costs 250 gp to make.
-Anti-venom Level 10 (Minor to use) Spend a healing surge to gain a +5 to saving throws against poison for the next 5 minutes or the encounter. Costs 300 gp to make.