Time Mage At-Will Powers

Time Mage

===Level 1 At-Will Spells===

—Haste
Manipulating time to your advantage, you grant yourself or an ally a boost.
At-Will * Arcane, Time
Minor Action – Ranged 5
Target: One creature
Effect: You grant the target a +1 power bonus to speed until the end of your next turn. This does not affect any movement caused by powers, or any kind of shifting. The bonus increases to +2 at 21st level.
—Slow
You bend time in a localized area, hindering the victims’ actions.
At-Will * Arcane, Implement, Time
Standard Action – Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Int vs. Will
Hit: Target is slowed (save ends).
—Dark
A small cloud of black magic forms around your opponent, choking him and obscuring vision.
At-Will * Arcane, Implement, Necrotic
Standard Action – Area wall 3 within 10 squares
Target: One creature in wall
Special: You may opt not to target any creatures, if preferred.
Attack: Int vs. Fort
Hit: 1d4 + Cha modifier necrotic damage. Increase damage to 2d4 + Cha modifier at 21st level.
Effect: The power’s area is covered in magical darkness. The darkness blocks line of sight, providing total concealment to creatures inside it. A creature attacking from within the darkness treats other creatures as having concealment. The darkness remains in place until the end of your next turn. You can dispel it earlier as a minor action.
—Distort
By warping a chosen point, you injure anyone in the distortion.
At-Will * Arcane, Force, Implement
Standard Action – Ranged 10
Target: One creature or unoccupied square
Attack: Int vs. Fort
Hit: 1d6 + Int modifier force damage. Increase damage to 2d6 + Int modifier at 21st level.
Effect: You pull all creatures within 2 squares of the target 1 square towards the target, if possible.
—Mute
An enemy is suddenly enveloped in an unfriendly and penetrating silence.
At-Will * Arcane, Implement, Psychic
Standard Action – Ranged 10
Target: One creature
Attack: Int vs. Will
Hit: 1d4 + Int modifier psychic damage and target cannot speak and is deafened until the end of your next turn. Increases to 2d4 + Int modifier at 21st level.
—Old
You force your enemy to temporarily feel the weight of time upon him.
At-Will * Arcane, Implement, Time
Standard Action – Ranged 5
Target: One creature
Attack: Int vs. Fort
Hit: Int modifier damage and the target is weakened until the end of your next turn.

Time Mage At-Will Powers

Rod of Flame And Other 'Ventures Eldiran